A visionary PhD student is developing
technology that will respond to our moods and mental processes.
|

|
|
Creating a better interface
between humans and software is a long-term goal for
James Sheridan.
|
It’s one of those days. You cut your finger pulling envelopes
from the letterbox, inadvertently staining your shirt with blood.
You rush back into the house to change, dumping the pile of
correspondence on the hallway table. Despite your haste, you
miss the bus and then manage to hail the only taxi driver in
the city who doesn’t know to avoid the road works by the
bridge. You arrive 20 minutes late for the weekly team meeting,
earning the ire of your manager who then chooses you to write
a 13-page report on a project that everyone knows is destined
to fail. Worse, she wants it done by 1pm. You don’t think
it wise to protest that you have an essential meeting with a
specialist at noon, one that you’d booked months in advance,
and that rescheduling would most likely result in another lengthy
delay.
You finish the report by 11.45am and rush to the street. It
takes no time at all to find a taxi and traffic is light on
the seven-block ride to the specialist’s office. As you
bound up the steps to the waiting room, a minute before noon,
you think that things are finally looking up. You tell the receptionist
your name, but she stares at you blankly. The doctor is away
this week at a family funeral, she says. Didn’t you receive
the notice in the post? You remember the pile of letters on
the hallway table. The cut on your finger begins to throb.
But then your PDA chirps gently. You pull it from your coat
pocket. Text appears on its soothing blue screen, suggesting
that you need a break and that there’s a café around
the corner that serves your favourite kind of tea. It also tells
you that your friend lives nearby, one you haven’t seen
for a while, and that perhaps what you really need is someone
to whom you can tell your troubles. The clever device offers
to reschedule your 3 o’clock meeting and puts off reminding
you about your outstanding bills until tomorrow.
Stressed workers would no doubt snap up such an intelligent,
emotionally attuned device. Unfortunately, it doesn’t
yet exist outside the realm of dreams. Fortunately, one dreamer
wants to make it a reality.
“It’s an idea I’ve had for a little virtual
brain in a personal assistant that you carry around with you,”
says James Sheridan, a PhD student at the Department of Computer
Science and Information Technology (CSIT). “Maybe there
are sensors melded into your hat, or parts of your clothes,
that are able to monitor your brainwaves or heart rate. The
device will know that you’re quite stressed. It will know
from your schedule that you’ve got an hour free. The device
may have a GPS, so it will know where you are and what’s
around you. You still have control, but the computer’s
suggestions are going to be much more contextualised to your
life.”
The impetus to create technology that would be a better fit
for people rose out of Sheridan’s need to create a research
project that would suit his own circumstances. Despite a record
of scholarly success, the young student found it difficult to
concentrate on certain activities for great lengths of time.
After seeking medical advice, he was diagnosed as having Attention
Deficit Disorder (ADD).
“During my Honours year I struggled a lot with the write
up,” Sheridan says. “I found with reading and writing
documents that there wasn’t a lot of feedback in the process;
where you could do something, look at the results and get some
feedback on how you’ve gone and try something different
quickly. But I could concentrate on something like programming
or video games, where you’ve got a very short feedback
loop and lots of information to keep you on track.”
Intent on pursuing further study, Sheridan negotiated a doctorate
that spans the realms of computer science and art. His research
project is shared between CSIT and the Centre for New Media
Arts at ANU. This meant that his assessment could include elements
of a performance and an installation, rather that being solely
based on a written dissertation. It also meant that he could
pursue his singular take on the arts.
“The question of what is art, what makes art, is very
different for different people. Traditional art is staring at
paintings, which I find very boring. I would only be able to
get into certain types of paintings or painters. Traditional
music is the same. But other types of art are very engaging.
I’ve always been interested in creating music from a different
view point to do with play, to do with interaction – its
always excited me.”
As well as creating a form of art that could ‘tune’
itself to human thought, Sheridan was also interested in creating
something that would have therapeutic advantages. He says that
his own experience with ADD demonstrated that traditional treatments
weren’t always effective. He tried neurofeedback, which
uses electronic sensors and a visual or aural component to demonstrate
brain activity as it happens. This form of therapy is intended
to foster an awareness of thought processes, helping people
with conditions like ADD to create coping strategies. But Sheridan
says typical neurofeedback exercises tend to be very long and
repetitive – two factors that could deter someone who
has trouble with concentration. “I thought that something
like neurofeedback could be done in a much more involved way,
where it’s part of your everyday practice.”
To this end, Sheridan is developing what he calls a “mental
Zen garden”. This will allow the interaction of human
and machine via sensory equipment and clever software. The user
will be placed in a virtual reality laboratory that can track
human vision and movements while creating three-dimensional
graphics. Meanwhile, special head gear containing electroencephalography
(EEG) sensors will read electrical activity in the user’s
brain, feeding information about thought processes into the
equation. All these readings will be fed into computers, which
will represent the data as a visual and sound display. In short,
mental processes will be converted into an evolving garden where
developing thoughts trigger animated branches and environmental
sounds.
“As you find elements of the growing structures that interest
you, you’ll be able to focus on those and have those come
to the front of the display,” Sheridan says. “The
artwork will be feeding back into your brain, so that what you’re
thinking about will affect what is being created.
“Your attention will dictate the sound of things and the
aesthetics. It will look and sound very different depending
on whether you’re someone who looks around a lot or someone
who can meditate and focus. Different structures will represent
different kinds of brain activity. You’ll be able to see
how the structures relate to one another and to your attention
patterns, and then be able to change the ways you think.”
Thought processes will be associated with different characteristics
of sound such as reverberation, which humans are conditioned
to respond to in certain ways. The overall effect will be of
something evolving and responsive, making the way that we currently
interact with computers seem positively crude. To get there,
Sheridan’s project has grown to include several other
graduate students who are helping to create the software that
will track movements and thought processes. Sheridan says his
role is to tie all the various bits of data together into a
cohesive whole. It’s a challenging task, but one he wants
to continue even beyond the scope of his PhD.
“I’ve never really aspired to be an academic. But
the longer I spend at it, the better it seems. I have so many
ideas that I want to get built. I’ve seen the PhD as a
way of testing out some of those and taking them somewhere.”
If his drive continues, Sheridan’s mental Zen garden may
yet blossom into a new interface between people and machines.
^^
|
|

ANU Reporter
Autumn 2007
|